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NPC Generator

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Advanced [show]


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. His fur is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Spring hails from a village terrorized by brigands. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Bonds: Poor, Attractive, Guardian, Enemies. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Spring In the Wind, Male Tabaxi Adept 4
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Virra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. Her brown hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Virra studied abroad. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality

Ideals: Logical, Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Virra Timbers, Female Gnome Adept 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 8 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 4 Holy water. 5 Acid flasks. 1 Smokesticks.


Social Check DCs


Gurdis Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she prefers to wear grey clothing when she does not wear armor. Her white hair is well kept. Her ears are large.

Personality: She can speak with the recently deceased. She takes great joy in being the best Herbalist in town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She then took over the family business and is one of the better Herbalist for hire.

Motivation: Money/treasure; and to be a performer again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Debt, Rich. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Gurdis Daraln, Female Dwarf Adept 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Lone Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel, dusty cloak. His cinnamon fur is singed and shortened. His eyes, though not visible through his cowl, are copper.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted druidic powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Passionate, Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Lone Plume, Male Tabaxi Wizard 5
Medium (6'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: Jade (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oda Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern woman wears a worn and beaten armor. Her deerstalker hat is riddled with cuts and holes. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. As long as the job gets done she does not care how it got done.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oda. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly, Addict. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Oda Bafflestone, Female Gnome Fighter 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)14 (+2) 16 (+3)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Musical instrument.


Social Check DCs

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