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NPC Generator

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Advanced [show]


Keyleth Liadon, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean tan cloak covering her clean studded leather. She is portly but not overly obese. Her blonde hair is braided into rings. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of western immigrants she idolized her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is searching for what she claims is her rightful reward.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Keyleth Liadon, Female Elf Cleric 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 8 (-1)16 (+3)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Irann Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears blue painted combat armor at almost all times. She has white hair. Her brown eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Irann was born the youngest of three triplets. A few years later when the north was not economically sound they moved to her current location. Due to her spouse's obsession with being a Server they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Joker. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Irann Rothenel, Female Elf Monk 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Pâsh Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the east; and to protect his home

Ideals: Entrepeneur. Bonds: Slave, Guardian, Poor. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Pâsh Thackeray, Male Half-Orc Druid 2
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1500 sp.


Social Check DCs


Dazzazn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly sais and bastard swords. He has moderate length blue crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Dazzazn is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Rich. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dazzazn Umbyrphrael, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Adventurer, Religious, Nature, Enemies. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Gerald Barton, Male Human Druid 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. 1 Everburning torch.


Social Check DCs

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