Uadjit Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. She has silver crest. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She enjoys reading and quiet.
History: She was born blind and as such lacked many opportunities for work. Uadjit liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Passionate, Logical. Flaws: Disease. Bonds: Rich, Nature. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Felgrat Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Ploughman business at a young age. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Bonds: Attractive, Family, Job, Rich. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 270 gp.
Zedaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His long copper crest is drawn into a two foot long braid. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Zedaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 400 gp.
Paela Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dark leathers with embroidery. She wears her auburn hair up. Her eyes are brown and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born on a small isolated farm. A gifted student she started as a Glassblower, but she got bored and became a Server. She has worked as a Server like her father before her.
Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Nurkara Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear brown pants and tee shirts. She has styled her silver hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Nurkara will drive conversation. As long as the job gets done she does not care how it got done.
History: She was born into a rich family. Nurkara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nurkara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Extrovert, Professionalism. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 250 gp.
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