Lone Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She keeps her orange fur in a pixie cut. She has green eyes and a pastel hat with a red feather.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Lone hails from a village terrorized by brigands. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Farmer again.
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Enemies, Job. Occupation: Baker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Tourmaline (150 gp).
Aym Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of whips on her belt, each one with a aquamarine on the hilt. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: Overbrimming with self-confidence, Aym isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village she learned the ways of the warrior from her father. She moved out east to avoid the crime she committed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Gerard Crawford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears grey cloth garments or leather armor. He keeps his red hair in a pixie cut. His eyes are violet and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Melissa Thackeray, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair is styled in orderly dreadlocks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Dwarven culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: When she was but 8 years old her parents immigrated from the north. A freak accident while working with her Bricklayer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Opinionated. Flaws: Addict, Racist, Disease. Bonds: Immigrant. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Terran, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Eloise Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a lance on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair, when down, is lengthy. She has green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. A true patriot, Eloise would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Eloise was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south
Ideals: Fighting, Philantrophist. Bonds: Attractive, Military. Occupation: Stylist
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
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