Five Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin white vertical stripes and brown pants, and carries spears. His fur, while still mostly yellow, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Five's homeland. Five decided to take the middle way and become a bodyguard. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Adventurer, Immigrant. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 6000 sp.
Duergath Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Military. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. 1 Banded mail.
Bathin Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries lances. He keeps his long silver hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Joker, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 80 gp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Ranged Weapon.
Tiaathque Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright yellow dresses and hats. She carries a battered sickle and tarnished halberd as well. Her chestnut hair is well kept. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is irascible and easily irritated. She plays an instrument quite well.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a crush on the local Healer; and she wants to get laid
Ideals: Fighting, Artistic, Logical. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. Blue quartz (16 gp).
Therlin Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her white hair is knotted and matted. Her blue eyes peer out from beneath her Stetson brown hat.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born into a rich family. When Therlin reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: To be a Unemployed again; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Courier
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 110 gp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
