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Advanced [show]


Art Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Sculptor uniform. Her fur is lavender and very short. Her hazel eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Art abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Art Of Spirit, Female Tabaxi Druid 1
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs


Vistra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in earthy colors with a brown and black handkerchief worn on her left side. She has chestnut hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Bellfounder, who enjoyed hunting, Vistra was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vistra took refuge in the ruined castle and found the beat up dagger and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insomniac, Insane. Bonds: Nature. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Vistra Rakankrak, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 270 gp.


Social Check DCs


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. Her red hair is braided into rings. She has a dull look in her blue eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants to meet her childhood hero; and she is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Criminal record, Family, Adventurer. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Nurkara Gorunn, Female Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills History +6, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan, Elven, Auran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp.


Social Check DCs


Balifra Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman tends to wear a large grey jacket. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her hair is white and curly. Her eyes are blue.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Balifra was born with her father's beautiful face. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She became a Spy soon after.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new spy responsibilities is difficult

Flaws: Racist, Hedonist, Depressed. Bonds: Rich, Attractive, Job. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Balifra Ironfist, Female Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)18 (+4) 14 (+2)14 (+2)
Skills Arcana +6, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Sylvan, Undercommon, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 190 gp. 1 Darkwood Shield.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He wears his blonde hair up. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Orsik was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Attractive, Nature. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Orsik Dankil, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 9000 cp.


Social Check DCs

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