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Advanced [show]


Ahrim Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely green suit with brown socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Ahrim Cryptic, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Malachite (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Pallabar Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears silk and lounges about seductively. He wears his blonde hair down. His eyes are green.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: Pallabar hails from a village terrorized by goblins. When Pallabar reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Military. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Pallabar Nopenstallen, Male Gnome Fighter 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Beiro Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His skin is fair and his fingers are delicate and long. His hair is red and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Servant, who enjoyed hunting, Beiro was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beiro took refuge in the large cave and found the beat up shield and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Beiro Aloro, Male Elf Druid 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)12 (+1) 17 (+3)15 (+2)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Syllin Galanodel, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a wide-brimmed hat to cover her moderate length blonde hair. She wears large thick round spectacles.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her brother recently and the two have been together since.

Motivation: Nothing but the best is good enough for her; and to unite with her brother

Ideals: Optimist, Impeccable. Flaws: Fearful. Bonds: Religious, Family. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Syllin Galanodel, Female Elf Barbarian 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 16 (+3)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Spear Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case, and carries greatswords. Her black fur is matted, messy, and big. Her green eyes peer out from beneath her top pastel hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Doctor arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Barrister, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Family, Rich. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Spear Grass, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Jasper (20 gp). 1 Banded mail.


Social Check DCs

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