Qemuel Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries greataxes. His white hair is knotted and matted. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others.
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dreali Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Dreali enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a drow raid, leaving Dreali alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He wants revenge against drow; and he is compelled to act according to his religious beliefs
Flaws: Hedonist. Bonds: Job, Religious, Enemies. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2900 sp.
Kildrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Immigrant, Job. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 330 gp. White pearl (120 gp). Red garnet (120 gp). Black star sapphire (600 gp).
Carlin Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her black hair is kept up in a ponytail inside a small hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is obsessed with finding treasure.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Flaws: Insane, Racist. Bonds: Adventurer, Religious. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 20 (+5) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Freshwater pearl (15 gp).
Bardryn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She likes to wear ponchos typically of a light brown in addition to tight pants. Her whole body is exceptionally muscular. Her auburn hair is well kept. Her blue eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, she is a well trained Carpenter. She also is a firm believer in the womanly ideal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She is untrained/undisciplined, which makes her dangerous.
Motivation: To end her boredom; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Flaws: Insane, Impulsive, Mundane. Bonds: Immigrant, Job, Enemies. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
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