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Advanced [show]


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large grey jacket. His golden hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Seamstress, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Military, Job, Religious. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Peter Coombs, Male Human Druid 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Azaki Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a violet suit. His black hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: The child of southern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: To settle down with his crush.

Ideals: Disciplined. Flaws: Fearful. Bonds: Has a crush, Immigrant. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Azaki Conway, Male Half-Elf Cleric 3
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 9 (-1)17 (+3)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mordai Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His dark red hair, when down, is lengthy. He has gleaming, smiling gold eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the east, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mordai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mordai. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Mordai Gift, Male Tiefling Aristocrat 2
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 10 (+0)19 (+4)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp.


Social Check DCs


Ootah Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is always cut to a buzz. Her violet eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a island tribe. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Nature, Family. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Ootah Cooper, Female Half-Orc Aristocrat 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anne Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She keeps her long red hair kept up in a rat tail. Her ears are large.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Anne Raethran, Female Half-Elf Warlock 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs

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