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Advanced [show]


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is orange and curly. His eyes are blue and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a crush on the local roofer

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Spear Wind, Male Tabaxi Fighter 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 220 gp. Chrysoprase (70 gp).


Social Check DCs


Tricking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple brown robe with tan stripes complete with hood. He keeps his long red fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insomniac, Insane. Bonds: Job. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Tricking Buttons, Male Tabaxi Monk 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Seddit Shame, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white hair is drawn into a tight pony tail with a skull scrunchie. She wears crescent spectacles with a black brim.

Personality: She speaks before she thinks and is too direct. She never wears the same outfit twice, unless she absolutely has to.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Seddit Shame, Female Tiefling Monk 3
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 14 (+2)19 (+4)
Skills Athletics +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 400 gp. Eye agate (8 gp). Amethyst (50 gp).


Social Check DCs


Dariff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has styled her black hair well, parting it to the left. She has a dull look in her green eyes.

Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Expand her business; and she has money and likes to spend it

Flaws: Insane. Bonds: Enemies, Rich, Adventurer, Job. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dariff Dankil, Female Dwarf Monk 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)14 (+2) 16 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Boddynock Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Boddynock Rofferton, Male Gnome Warlock 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 11 (+0)17 (+3)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 5000 cp.


Social Check DCs

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