Keyleth Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears baggy blue pantaloons and a tan scarf. She has a hunchback. Her silver hair is matted, messy, and big. Her violet eyes have a joyful gleam in them most of the time.
Personality: She loves telling others what to do and how they should feel about things. She does not believe in violence as a means to an end. She is a dedicated Painter but believes her peers are too gung-ho.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Keyleth took refuge in the old dungeon and found the beat up club and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Opinionated, Pacifist. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Râsh Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white costume with the symbols of death on his torso. He has shaved his head bald. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. Râsh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Râsh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: To clean up the streets.
Bonds: Guardian, Rich, Criminal record. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp.
Varis Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears bulky violet painted plate armor. He has done his best to style his white hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: To share knowledge with the world; and many brigands want him driven away
Ideals: Gifted, Logical, Entrepeneur. Bonds: Rich, Enemies. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Red garnet (130 gp).
Beast Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His cinnamon fur is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a mountains tribe. His psionic abilities were realized during a raid on his village. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 33000 sp. Onyx (50 gp). Malachite (14 gp). Star rose quartz (50 gp). Alexandrite (300 gp). 1 Minor magic item.
Nurkara Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her trident ready. Her hair is black and curly. Her green unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Shoemaker father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Disease, Addict, Shy. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
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