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NPC Generator

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Advanced [show]


Gardain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a slight overbite and is overall scrawny. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his violet eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gardain is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Persistence, Justice. Bonds: Attractive, Mentor, Nature. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Gardain Aranore, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp.


Social Check DCs


Robert Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the west, but his parents moved at a very young age to the south. Robert was born on a far western desert where he grew up under the tutelage of his mother, an expert Detective. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Justice. Flaws: Fearful. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Robert Jacobs, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Duvamil Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered bastard sword and tarnished sword as well. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are blue and beady.

Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Duvamil was born in the north. At a young age she loved to build and create. Like her mother and her sister before her, after school she went straight into learning to become a Map Maker. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and further expansion of business

Ideals: Fighting, Opinionated, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Duvamil Raulnor, Female Gnome Adept 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)18 (+4) 17 (+3)11 (+0)
Skills Investigation +6, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Elven, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 90 pp.


Social Check DCs


Ribbles Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His red hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Ribbles's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Entrepeneur, Artistic. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Ribbles Shadowcloak, Male Gnome Aristocrat 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1400 sp. Obsidian (7 gp). Freshwater pearl (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osah Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born several months after her mother was called into army service. Osah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Osah decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Military, Enemies. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Osah Tragedy, Female Tiefling Cleric 3
Medium (6'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 9 (-1)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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