Ella Dudley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears professional attire. She wears a colorful flower in her golden hair. She has gleaming, smiling amber eyes.
Personality: Ella hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ella is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she desires power and/or immortality
Ideals: Athletic, Artistic, Justice. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Nurkara Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She wears clothing that is held on in multiple layers but all of it is in poor condition, and her gloved hand is found clutching a sickle. Her moppish black hair is in a traditional bowl cut. Her eyes are amber.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the north, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nurkara took refuge in the large cave and found the beat up sickle and armor she uses now. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Justice. Bonds: Poor, Family, Immigrant, Nature. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Marastyr Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports golden long hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Marastyr grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She is searching for what she claims is her rightful reward.
Motivation: Further expansion of business; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. Red garnet (150 gp).
Mindartis Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He has moderate length red hair. His fierce brown eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Emotional. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Giselle Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze, and is pretty ugly. Her long auburn hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She is afraid of women and trembles around them
History: Gifted from a young age, Giselle studied abroad. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 15 years.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 500 sp. 1 Banded mail.
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