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Advanced [show]


Adam Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries monstrous two handed axes. He wears a deerstalker hat to cover his moderate length chestnut hair. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Adam Hornsby, Male Human Wizard 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears red cloth garments or leather armor. He sports a flattop hair cut. He is baby faced.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: To be a Mercenary again; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, PTSD. Bonds: Rich, Job. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Hamil Wildheart, Male Halfling Barbarian 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 10 (+0)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nimble Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has done his best to style his orange fur to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Nimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Joker. Bonds: Mentor, Rich. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Nimble Of Dragons, Male Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Avice Stanford, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and tends to wear a large brown jacket. She sports a flattop hair cut. She has a dull look in her green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also has developed a complete distrust of the Dilettante profession.

History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, her parents were killed by a giants raid, leaving Avice alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 5 years.

Motivation: Nothing but the best is good enough for her; and many giants want her driven away

Ideals: Gifted, Impeccable. Bonds: Job, Rich, Enemies. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Avice Stanford, Female Human Paladin 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Theobald Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Theobald Durkin, Male Half-Elf Adept 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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