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Advanced [show]


Dench Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple black robe with brown stripes complete with hood. He has no hair. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Nature. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dench Denholm, Male Half-Orc Paladin 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 240 gp. Blue quartz (16 gp). Freshwater pearl (16 gp). Golden pearl (110 gp). 1 Superior lock.


Social Check DCs


Edge Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and green handkerchief worn on her right side. She carries with her a set of greataxes on her belt, each one with a emerald on the hilt. Her red fur is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is harsh and unforgiving.

History: She was born the only child of a wealthy merchant. Through the years after Edge was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Edge's mother didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Has a crush. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Edge Grass, Female Tabaxi Expert 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Masterwork Light steel shield. 1 Masterwork Light steel shield.


Social Check DCs


Arnold Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He has wavy black hair. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Bonds: Poor, Attractive, Religious, Nature. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Arnold Harper, Male Human Warrior 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Citrine (40 gp).


Social Check DCs


Marastyr Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Mentor. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Marastyr Lutgehr, Female Dwarf Barbarian 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Deception +2, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. Bloodstone (40 gp).


Social Check DCs


Meena Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has no hair. Her thin eyebrows rest above her beady hazel eyes.

Personality: Meena wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Meena Fabblestabble, Female Gnome Expert 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp. Amethyst (50 gp).


Social Check DCs

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