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Advanced [show]


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Anverth was born in the west. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and seeks redemption

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Anverth Pingun, Male Gnome Expert 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Koeth Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple tan robe with green stripes complete with hood. His chestnut hair is matted, messy, and big. His eyes are green.

Personality: Koeth wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Architect, who enjoyed hunting, Koeth was taken on many hunting expeditions. Through the years after Koeth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Koeth's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Koeth and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Koeth Selevarun, Male Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs


Hunter Cornish, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Hunter Cornish, Male Human Warlock 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 300 sp.


Social Check DCs


Shadow Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur is kept up in a ponytail inside a Stetson hat. Her copper eyes lackadaisically let the world flow into them.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the south to a Dyer, Shadow learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Dyer for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants nothing more than to rejoin the army

Ideals: Impeccable, Entrepeneur. Bonds: Military, Job. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Shadow Candle, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Terran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Antrara Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a green tunic with grey highlights, and long brown pants that bunch up around her shoes. Her crest is copper, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Abrasive and pushy, she has a hard time making friends. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Antrara lived on a farm with her father, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and regain custody of her daughter

Flaws: Antagonistic, Greedy. Bonds: Attractive, Criminal record, Family, Mentor. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Antrara Jerynomonis, Female Dragonborn Adept 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 320 gp. Deep green spinel (160 gp).


Social Check DCs

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