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Advanced [show]


Nutae Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. He wears his white hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Nutae Mystralath, Male Elf Druid 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Erias Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.

History: He was born in the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Slave Trader.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Erias Torevir, Male Dwarf Monk 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Cumpen Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear blue tank tops with brown skirt. She sports a flattop hair cut. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Cumpen's first love is herself. Her second love is also herself. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently she has begun working with bootleggers and crooks.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Cumpen Ironhide, Female Gnome Barbarian 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Draconic, Giant
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. He sports a long golden beard, and similarly colored long hair. His eyes are amber and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Drogo Allerton, Male Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Great Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she typically wears pastel cloth garments or leather armor. She has beige fur. Her blue unseeing eyes seem to look past you.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She plays an instrument quite well.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her writing dream.

Motivation: Wants to have a good time and be beloved; and she wants to get laid

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Great Wind, Female Tabaxi Warlock 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 3000 cp.


Social Check DCs

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