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Advanced [show]


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Weaver does. Her brown hair is drawn into a tight pony tail with a cross scrunchie. This violet eyed westerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Merla was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Interpreter again; and she'd like to take her coworkers down a peg

Ideals: Athletic. Bonds: Job, Family, Adventurer, Nature. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Merla Jamjar, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Althaea Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is matted, messy, and big. Her eyes are blue and she is always smoking a pipe.

Personality: She never swears and excessively uses polite adverbs when speaking. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She got into the Miller business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their son. She worked as a Miller, and she later adopted a second son.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Family, Job. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Althaea Aloro, Female Elf Warlock 2
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 260 gp.


Social Check DCs


Callybon Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She wears just a tan suit. Her black hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She left for the west, certain she would find work there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants revenge against gnolls

Bonds: Criminal record, Religious, Immigrant, Enemies. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Callybon Waggletop, Female Gnome Monk 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp. Freshwater pearl (8 gp).


Social Check DCs


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She usually wears her red robe and has her bow always slung over her shoulder. She has a hunchback. Her hair is cut close to her head. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Nora Warmwater, Female Halfling Aristocrat 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Infernal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Frouse Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is short and brown. He has violet eyes and a blue hat with a tan feather.

Personality: Frouse speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frouse grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frouse. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Optimist. Bonds: Poor, Criminal record, Nature. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Frouse Gimlen, Male Gnome Cleric 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Magnifying glass.


Social Check DCs

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