Rohesia Langston, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair, while still mostly brown, has prominent grey streaks. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted psionic powers by her dying sister.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Military, Family. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Sard (50 gp).
Ielenia Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her golden hair is wavy and long. Her green eyes dart from person to person.
Personality: She acts crazy and hedonistic. She is able to make almost anything out of random pieces of junk.
History: She was born in the west, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Map Maker.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).
Balifra Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. She wears a small hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has all her life been fascinated with music.
History: The child of a Laborer, who enjoyed hunting, Balifra was taken on many hunting expeditions. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: To be a Laborer again; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Nature, Job. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 19 (+4) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon, Abyssal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Red spinel (60 gp).
Astar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light green in addition to tight pants. His long red hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Athletic, Persistence, Gifted. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Halsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: Geoffrey was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and money/treasure
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Family. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!