Alice Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her broad hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She has had some formal singing training, and achieved minor success. She now owns her own business.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
Possessions: 500 gp. 1 Minor magic item.
Susannah Ramsay, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a brown suit, red shirt, and grey tie. Her hair is short and golden. Her violet eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Has a crush, Job. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Ella Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue costume with the symbols of the four houses of cards on her torso. She is an epitome of beauty. Her golden hair is braided into rings. Her gray eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her mother raised her in a mountain cabin. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in ceremonial dagger use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ella was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Bonds: Attractive, Enemies, Criminal record, Nature. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1200 sp.
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a simple brown robe with white stripes complete with hood. He has a hunchback. He sports a flattop hair cut. His eyes are violet and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Orsik was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.
Ideals: Justice, Persistence, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 110 gp.
Leaf Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of his god on his torso, and carries bows. His fur is short and lavender. His fierce copper eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Leaf has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Insane, Disease, Insomniac. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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