Abalaba Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she wears a blue tunic with green highlights, and long blue pants that bunch up around her shoes. She has wavy golden hair. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.
History: Born to a Animal Trainer, her mother struggled to pay the bills. Abalaba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with her childhood friend; and to be a animal trainer again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Jade (40 gp).
Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her ceremonial dagger. Her silver hair is cut jaggedly and amateurishly. Her gray eyes are passionate and lively.
Personality: She is happy with her job as a Roofer. She turns her eye from what people do, preferring to live and let live. When she's not drinking or sleeping the drinks off, she's doing music.
History: Myria lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her sister before her, after school she went straight into learning to become a Roofer. She has achieved small success as a Roofer.
Motivation: Doesn't want to be a Roofer and was forced into it by her family; and wants to raise her children well
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Dara Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. She wears her hair in dreadlocks. This gray eyed northerner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in bastard sword use. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Professionalism, Fighting. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp. Brown-green garnet (40 gp).
Therlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her tied-back hair is white. She has amber eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is harsh and unforgiving.
History: She was raised in a plains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Nature. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Dûgza Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He wears his white hair up. His green eyes peer out from beneath his deerstalker black hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: Dûgza was born with his father's beautiful face. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's attracted to the PC; and he has a crush on the local stylist
Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Immigrant, Attractive, Has a crush. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Darkwood Buckler.
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