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Advanced [show]


Art Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His cinnamon fur is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.

History: Art was born with his father's beautiful face. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers

Ideals: Professionalism, Gifted, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Art Of Clay, Male Tabaxi Rogue 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)18 (+4) 16 (+3)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Abyssal, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 130 gp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His golden hair is kept up in a ponytail inside a top hat. This violet eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. Zook was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zook decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a crush on the local Junk Dealer; and he's looking for his big break

Ideals: Fighting. Flaws: Depressed, Shy. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Zook Wildwander, Male Gnome Cleric 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bilbron Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Bilbron is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bilbron took refuge in the ruined castle and found the beat up club and armor he uses now. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs.

Bonds: Rich, Attractive, Family, Immigrant, Nature. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Bilbron Musgraben, Male Gnome Ranger 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 330 gp.


Social Check DCs


Lezre Trollope, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is slicked back into a classic pompadour. She has several tiny ruby earrings on each ear.

Personality: Prone to second guessing herself, she comes off as nervous. She is lazy, self-centered, vain, and jealous.

History: She is the product a well kept family trust fund and as such has never really known need. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Shy, Selfish, PTSD, Antagonistic. Bonds: Rich. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Lezre Trollope, Female Half-Orc Expert 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 340 gp.


Social Check DCs


Tawar Melancon, Female Half-Orc [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries with her a set of shortspears on her belt, each one with a topaz on the hilt. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her hazel eyes lackadaisically let the world flow into them.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a slaver, Tawar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Passionate. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Tawar Melancon, Female Half-Orc Wizard 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)6 (-2) 16 (+3)15 (+2)
Skills Athletics +4, History +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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