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NPC Generator

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Advanced [show]


Modean Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His hair is red and curly. He has silver eyes.

Personality: Modean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Server.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Family. Occupation: Server

Voice: Indian accent

Attributes [hide]

Modean Revile, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Black pearl (400 gp).


Social Check DCs


Cumpen Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She wears blue trousers with black and brown striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a flail. Her brown hair is long and unkept. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Human culture. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and human compassion

Flaws: Ugly, Racist. Bonds: Adventurer, Mentor, Slave. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Cumpen Quillsharpener, Female Gnome Adept 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Red spinel (40 gp).


Social Check DCs


Gynnie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple white robe with brown stripes complete with hood. Her long red hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gynnie took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She has dedicated herself to building a better trade route.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Gynnie Stoutman, Female Halfling Fighter 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Forgetful. Bonds: Criminal record, In love. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Arnold Spaulding, Male Human Fighter 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Sheggen Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sheggen hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker. Flaws: Insane, Hedonist, Mundane. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sheggen Bentley, Male Half-Orc Paladin 2
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)8 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 pp. Aquamarine (400 gp).


Social Check DCs

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