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Advanced [show]


Drogo Nash, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Nash, Male Human Barbarian 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lorm England, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in white turtlenecks beneath a green coat with black slacks. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Nature, Adventurer. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Lorm England, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp. Malachite (15 gp). 1 Half-Plate.


Social Check DCs


Reynard Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Weaver, but he was a colossal failure. He struck the Ruler job and began his own company from there.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Reynard Shupe, Male Half-Elf Expert 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 18 (+4)16 (+3)
Skills History +2, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Avice Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a large violet jacket. She is bald on top and has large silver tufts of hair around her ears. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Server

Voice: German accent

Attributes [hide]

Avice Woods, Female Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His brown hair is thinning but still full. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Ugly, Disease, Mundane. Bonds: Military, Rich. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Hornsby, Male Human Ranger 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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