Dynamic Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. She has no fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Dynamic began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by drow. Dynamic was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Enemies, Immigrant. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Silver chalice with lapis lazuli gems (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Burgell Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Scribe uniform. His silver hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Addict. Bonds: Job, Family, Poor. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. Amber (120 gp). 1 Masterwork Artisan’s tools.
Ida Ramsey, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown coat over a green low-cut shirt, and a top hat upon her head. She wears her blonde hair down. She has gleaming, smiling blue eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Further she is a bit of a stoner and is frequently out of it.
History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She got away from her former life and has fallen to alcoholism.
Motivation: Regain custody of her son; and an old rival family wants her found
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Seven Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His fur is lavender and very short. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Seven isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. Azurite (16 gp).
Zaffrab Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in blue turtlenecks beneath a grey coat with black slacks. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Zaffrab studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!