Aym Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing colorful clothing, dressed as a Engraver. She wears her red hair up. She has several tiny ruby earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From there she went from mercenary job to mercenary job. During her travels, Aym and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aym discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Aym fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Qemuel Calm, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He keeps his purple hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: Qemuel hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He has never given up on his music dream.
Motivation: He feels threatened by others.
Ideals: Fighting, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Donella Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear flannel. Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a plains tribe. She was an athlete and attended two major summer competitions. She never won. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help
Ideals: Justice, Entrepeneur, Athletic. Bonds: Attractive, Nature. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1000 sp. Obsidian (9 gp). Chrysoberyl (90 gp). 1 Crowbar. 1 Masterwork manacles.
Braak Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. He has golden hair. His eyes, though not visible through his cowl, are amber.
Personality: Aggressive, abrasive, and angry, Braak embodies much of what other species detest in the Half-Orcs. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. Sard (80 gp).
Astar Covert, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'4", this man is well dressed, constantly wearing a black suit, grey shirt, and white tie. His hair is short and purple. He has gold eyes and a black hat with a grey feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Professionalism. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp.
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