Sarah Altham, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with top hat. She sports black long hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sarah lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Body Guard, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Tanner soon after.
Motivation: To settle down with her crush; and further expansion of business
Ideals: Optimist. Bonds: Rich, Family, Job, Has a crush. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Sardonyx (30 gp).
Nemeia Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a green armored body suit, with a simple blue line shooting up and back down. Her purple hair is lengthy. Her gold eyes dart from person to person to random spaces in the air.
Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Joker. Bonds: Religious, Rich, Immigrant. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 280 gp.
Arumawann Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has styled his black hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Blue quartz (6 gp). Hematite (6 gp). Jet (50 gp).
Markosian Allure, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'0" western woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blue hair is drawn into a tight pony tail with a clover scrunchie. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a daughter. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Markosian never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Shy. Bonds: In love. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 600 sp. White pearl (50 gp). 1 Thunderstones.
Eran Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'8" and wears an entirely white suit with brown socks and a vest with buckled shoes. She wears a small hat to hide her balding. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.
History: Eran lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. By chance she met her sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Logical. Flaws: Addict. Bonds: Job, Family, Rich. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
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