Dazzazn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears green cloth garments or leather armor. His crest is greying and his face has many wrinkles. His eyes are red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family Dazzazn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dazzazn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and expand his business
Flaws: Cynical, Antagonistic, Depressed. Bonds: Criminal record, Job. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp.
Nim Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is cut close to his head. He has a dull look in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with dancing.
History: He was born the only child of a wealthy merchant. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 6000 cp.
Darrow Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light red in addition to tight pants. His hair is blonde and curly. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Passionate, Opinionated, Gifted, Athletic. Bonds: Job. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Eleanor Holton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports black long hair. She has several tiny topaz earrings on each ear.
Personality: A skeptical and narcissistic woman, Eleanor's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Attractive, Rich. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp. Zircon (40 gp).
Raam Allure, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and is pretty ugly. He has wavy chestnut hair. His eyes are gold.
Personality: Overbrimming with self-confidence, Raam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2700 sp.
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