Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely blue suit with red socks and a vest with buckled shoes. His hair is brown and very short. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Enemies. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Nalral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries swords. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Justice. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 sp.
Nalaed Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. She wears a wide-brimmed hat to hide her balding. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Nalaed was left her father's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Selfish, Depressed. Bonds: Attractive, Military. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp. 1 Masterwork Thieves’ tools.
Alvyn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting blue shirt and pants. He is bald on top and has large blonde tufts of hair around his ears. His green eyes dart from person to person.
Personality: Alvyn is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Alvyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alvyn's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Antagonistic. Bonds: Slave, Immigrant. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp. Bloodstone (80 gp).
Diggory Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears brown trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His black hair is greasy and uncared for. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Diggory hails from a village terrorized by dire rats. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying brother.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly, Forgetful, PTSD. Bonds: Enemies. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
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