Geva Yorke, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears just a brown suit. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise brown.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Geva lived on a farm with her mother, near the main road leading to a nearby town. Geva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: Wants to raise her children well; and to protect her home
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Adventurer, Guardian. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp. Onyx (50 gp).
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Rich, Job. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Ildrex Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to cover his moderate length brass crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Born to a Body Guard, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ildrex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Fighting, Gifted. Bonds: Attractive, Family, Poor. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 5000 cp.
Shifting Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She keeps her orange fur in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is happy with her job as a Carter. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.
History: She got into the Carter business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Carter. She ran away from her former home and has been making her living as a Carter for the past few years.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and sabotage a competitor
Ideals: Persistence. Flaws: Insomniac, Insane. Bonds: Attractive, Job. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ermina Cornish, Female Human [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a brown and grey robe with the hood down, and sports empty pouches on her belt. She has wavy silver hair. Her eyes, though not visible through her cowl, are amber.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Selfish, Shy. Bonds: Enemies, Job. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp. Large well-done wool tapestry (300 gp).
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