Guy Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Actor father left him crippled. He has achieved small success as a Barkeep.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Philantrophist, Extrovert. Flaws: Disease. Bonds: Job. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 210 gp. 1 Tanglefoot bags.
Rimmon Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his scimitar. His red hair is matted, messy, and big. His red eyes dart from person to person.
Personality: Eccentric and domineering, Rimmon will drive conversation. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he has passion for adventuring and risk
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jade (40 gp).
Euron Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His hair is dark red, silky, and of moderate length. His white eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Euron was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Seraphina Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. She has shaved her head bald. Her eyes, though not visible through her cowl, are amber.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is harsh and unforgiving.
History: Seraphina hails from a village terrorized by gnolls. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted from career to career and currently works as a Shipwright.
Motivation: She's repulsed by the PC; and money/treasure
Flaws: Antagonistic, Ugly. Bonds: Rich, Job, Enemies. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Riswynn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her skin is fair and her fingers are delicate and long. Her red hair is well kept. Her green eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Riswynn isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She struck the Crown-heir job and began her own company from there.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Impeccable, Gifted. Bonds: Nature, Job, Criminal record. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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