Anverth Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a tan suit, grey shirt, and yellow tie. His brown hair is still thick. His green eyes dart from person to person.
Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He feeds upon the attention of others.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp. Chrysoberyl (120 gp). 1 Masterwork studded leather.
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Adventurer uniform. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Fortune-teller again; and further expansion of business
Ideals: Passionate, Philantrophist. Bonds: Job, Poor, Attractive. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Mastema Hope, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail, she is not a threatening figure. She has done her best to style her brown hair to look like a famous performer. She is very pretty but has cold, dead eyes.
Personality: She will rave to anyone who will listen. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Mastema studied abroad. She has had some formal music training, and achieved minor success. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 600 sp. 1 Half-Plate.
Traulam Raethran, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright black hair. Her eyes are green and catlike.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As long as the job gets done she does not care how it got done.
History: Born in the north to a Seamstress, Traulam learned a great deal about her father's area of expertise. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Seamstress like her father before her.
Motivation: She is content; and sabotage a competitor
Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Valafar Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His chestnut hair is lengthy. His eyes are black and catlike.
Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Sellsword, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Bonds: Guardian, Military, Job. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp. Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
