Thava Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears black leather gloves, a black jacket, and tight pants. Her bronze crest is heavily combed to the left. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.
History: She comes from a rich western family. She moved from fad to fad and when she turned 15 she discovered music. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Job, Rich. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Everard Wade, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a brown suit. His silver hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Gifted from a young age, Everard studied abroad. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and revenge
Ideals: Artistic, Gifted, Athletic. Flaws: Ugly. Bonds: Enemies. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Lone Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. She carries with her a set of glaives on her belt, each one with a topaz on the hilt. Her cinnamon fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She feeds upon the attention of others.
History: A powerful slaver made her what she is. Lone abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5
Possessions: 200 gp.
Pûgrish Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. He has brown eyes and a black hat with a blue feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Slave. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 3000 cp.
Thradal Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, brown, dusty cloak. His brown hair is singed and shortened. His thin eyebrows rest above his beady blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thradal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thradal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he has decided he is irredeemable
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
