Bilga Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear white clothing when she does not wear armor. Her brown hair is wavy and long. Her gray eyes are passionate and lively.
Personality: She never swears and excessively uses polite adverbs when speaking. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a Crown-heir, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Military, Poor, Religious. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 700 sp.
Yvonne Hackney, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She has a moderate pudge and is not very fit. She has done her best to style her white hair to look like a famous performer. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of drow once and for all.
History: She was born to a criminal king-pin and mafia family At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Mundane, Antagonistic. Bonds: Enemies, Criminal record, Slave. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 3 Thunderstones.
Torgga Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an entirely grey suit with brown socks and a vest with buckled shoes. Her moppish blonde hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.
Personality: She is a Weaver first and foremost. She believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of western immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torgga took refuge in the large cave and found the beat up axe and armor she uses now. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: To be a Merchant again; and further expansion of business
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 360 gp.
Faral Hanali, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tan armored body suit, with a simple brown line shooting up and back down. Her golden hair is thinning but still full. Her ears are large.
Personality: She has always had a great fascination with Tabaxi culture. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Faral and her spouse have recently divorced.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Ugly, Racist, Antagonistic, Disease. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Tree Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a spear on his belt. His gray fur is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady green eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Tree took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Money/treasure.
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
