Aline Compton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears suspenders and grey workpants. Her shirt is violet, and she wears a heavy grey leather apron most of the time, and is pretty ugly. Her blonde hair, when down, is lengthy. Her blue eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also hits on women, regardless of circumstances.
History: Gifted from a young age, Aline studied abroad. Like her father and her sister before her, after school she went straight into learning to become a Fletcher. She became a Fletcher soon after.
Motivation: She has a crush on the local Engraver.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Tiger eye turquoise (5 gp).
Blorg Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His white hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Optimist. Bonds: Slave, Criminal record, Religious, Mentor. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 270 gp. 1 Crowbar.
Marastyr Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is golden and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Marastyr was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Adventurer, Religious. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 350 gp. 1 Good lock.
Ishte Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her thin eyebrows rest above her beady red eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ishte was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1000 cp. 1 Masterwork Common Melee.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear red pants and tee shirts. His head has been shaved. He has gleaming, smiling blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Ozyman was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and to be a baker again
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
