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Advanced [show]


Miles Everleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Everleigh, Male Human Aristocrat 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Thodris Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and green robe with the hood down. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. With bright golden hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Thodris hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thodris took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She has never given up on her dancing dream.

Motivation: She's in love.

Ideals: Artistic, Extrovert. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Thodris Lutgehr, Female Dwarf Rogue 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 340 gp.


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fancy pastel dress. She is bristling with hidden weapons, mostly longswords and scimitars. She keeps her long orange fur kept up in a rat tail. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Interpreter arts, while her mother instructed her in etiquette, music and courtly manner. She moved out south to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Great was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A strong sense of loyalty to Human people; and she uses money and sex appeal to get what she needs

Flaws: Racist. Bonds: Attractive, Criminal record, Job, Rich, Enemies. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Great Grass, Female Tabaxi Warlock 1
Medium (4'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 110 gp.


Social Check DCs


Dentratha Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver crest is heavily combed to the right. She wears large thick round spectacles.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered

History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Dentratha Esstyrlynn, Female Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Willow Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear white tank tops with black skirt. Her hair is golden and curly. Her blue unseeing eyes seem to look past you.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.

History: Willow was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Adventurer, Poor. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Willow Shadowquick, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp.


Social Check DCs

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