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Advanced [show]


River Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears bulky pastel painted plate armor. She has done her best to style her white fur to look like a famous performer. Her half smiles and green eyes are beguiling and draw you in.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She left for the east, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Bonds: Poor, Attractive, Enemies, Immigrant. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

River Plume, Female Tabaxi Expert 3
Medium (5'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Howard Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, red cloak. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly golden, has prominent grey streaks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic, Addict. Bonds: Slave, Mentor, Nature, Adventurer. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Howard Underfoot, Male Halfling Warlock 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Pink pearl (40 gp). 1 Masterwork manacles.


Social Check DCs


Seere Grief, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her purple hair is lengthy. Her eyes are white and she is always smoking a pipe.

Personality: Seere is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Artistic. Flaws: Depressed, Secretive. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Seere Grief, Female Tiefling Sorcerer 1
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Herleva L'Fondant, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a yellow and white robe with the hood down. She wears her hair in dreadlocks. She has a dull look in her green eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Herleva was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Adventurer, Religious. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Herleva L'Fondant, Female Half-Elf Warrior 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Peridot (70 gp).


Social Check DCs


River In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her fur is cut close to her head. Her eyes, though not visible through her cowl, are green.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a farmer and was forced into it by her family

Ideals: Impeccable. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

River In Shadow, Female Tabaxi Expert 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs

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