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NPC Generator

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Advanced [show]


Ovina Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her skin is fair and her fingers are delicate and long. With wild brown hair. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 29. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Flattery will make her almost putty in your hands.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted necromantic powers by her dying sister.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Ovina Graybeard, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. Obsidian (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Tawna Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tawna is combative with any and all who dare try her patience in the slightest.

History: She is a Lycanthrope in disguise. She moved out south to avoid the crime she committed. She is searching for what she claims is her rightful reward.

Motivation: She feels threatened by others; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Slave, Adventurer, Criminal record. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Tawna Stoutbridge, Female Halfling Barbarian 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Bloodstone (40 gp).


Social Check DCs


Kerkad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His crest is greying and his face has many wrinkles. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Addict, Greedy, Selfish, Antagonistic. Bonds: Attractive. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Kerkad Umbyrphrael, Male Dragonborn Paladin 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)18 (+4) 17 (+3)15 (+2)
Skills Nature +6
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp.


Social Check DCs


Orsik Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey armored body suit, with a simple blue line shooting up and back down. His white hair is slicked back into a classic pompadour. He has brown eyes and a grey hat with a blue feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Fisher in town.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Mundane. Bonds: Job, Immigrant, Family. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Orsik Bofdann, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 340 gp.


Social Check DCs


Trail Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a grey coat with brown slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to cover her moderate length yellow fur. Her hazel eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Trail was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Secretive. Bonds: Attractive. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Trail Blossom, Female Tabaxi Rogue 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs

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