Senteq Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears blue painted combat armor at almost all times. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: Senteq hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. 1 Antitoxin.
Radomir Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and black robe with the hood down. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is thinning but still full. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is a Succubi in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered halberd and tarnished bastard sword as well. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Detective, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Depressed, Forgetful. Bonds: Poor. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp. 1 Masterwork Common Ranged Weapon.
Mardnab Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and golden. She is very pretty but has cold, dead eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1300 sp.
Ovina Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries greataxes. Her long auburn hair reaches down to her waist. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in a small forest village. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's looking for her big break; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Nature. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp. 1 Bullseye lantern.
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