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NPC Generator

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Advanced [show]


Orsik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a slight overbite and is overall scrawny. He has shaved his head bald. His eyes are gray and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. A freak accident while working with his Shoemaker father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Disease, Hedonist. Bonds: Nature, Religious. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

Orsik Helcral, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp. 4 Tanglefoot bags.


Social Check DCs


Arannis Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has dyed his greying red hair a little too much giving a sharp red color. His half smiles and green eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Through the years after Arannis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Arannis Sandoval, Male Half-Elf Wizard 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Fragrant In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. Her orange fur is lengthy. Her eyes are copper and beady.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Family, Job. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Fragrant In the Wind, Female Tabaxi Bard 3
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Mûg Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports white clothing, slightly heavier than average wear. He keeps his long silver hair kept up in a rat tail. His eyes are hazel and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carter.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Justice, Entrepeneur. Bonds: Rich, Job, Criminal record. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Mûg Stratford, Male Half-Orc Adept 2
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 170 gp. Bloodstone (70 gp). Bloodstone (70 gp).


Social Check DCs


Helen Spalding, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Helen Spalding, Female Human Fighter 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs

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