Sweet In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in pastel turtlenecks beneath a blue coat with white slacks. His cinnamon fur is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.
History: Sweet lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Pirithin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized opal on his right hand. He keeps his long chestnut hair kept up in a rat tail. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Pirithin and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. Lapis lazuli (15 gp).
Beast Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her orange fur is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: Beast is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Beast would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Religious. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Silver comb with moonstones (200 gp). 1 Minor magic item.
Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, and he perpetually has his lance ready. He has no hair. His eyes are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of men and trembles around them
History: Orsik was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 4000 cp.
Hecat Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. Her silver hair is braided into rings. She tend to wears goggles to shield her eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invites people to come help in her community garden.
History: Hecat was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Hecat abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Philantrophist. Bonds: Criminal record, Poor, Adventurer. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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