Bardryn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman typically wears brown cloth garments or leather armor. Her hair is cut close to her head. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is very quiet and rarely speaks above a whisper. As long as the job gets done she does not care how it got done.
History: Born in the north to a Junk Dealer, Bardryn learned a great deal about her father's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She feels threatened by others; and to be a stylist again
Ideals: Professionalism. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3000 cp. Silver comb with moonstones (600 gp). 1 Breastplate.
Prosperine Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She is muscular with a powerful set of arms. She has wavy red hair. Her eyes are silver and she is always smoking a pipe.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She works hard and plays hard.
History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Many brigands want her driven away; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Attractive, Rich, Enemies. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Helgret Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears brown painted combat armor at almost all times. She has slicked back white hair. Her eyes are likewise hazel.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not trust anyone and sleeps with one eye open.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To get a good night's sleep; and an old rival family wants her found
Flaws: Insomniac. Bonds: Enemies, Immigrant, Family. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (300 gp).
Adran Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with violet lining and desert motifs. His golden hair is greasy and uncared for. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he has passion for adventuring and risk
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Military. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 sp. 1 Superior lock. 1 Masterwork manacles. 1 Superior lock. 1 Masterwork Artisan’s tools.
Ribbles Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long golden beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Ribbles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To clean up the streets; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Impeccable. Bonds: Poor, Adventurer, Guardian. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
