Nelkin Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple white robe with tan stripes complete with hood. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south to a Map Maker, Nelkin learned a great deal about his mother's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He has worked as a Map Maker like his mother before him.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Mundane, Shy. Bonds: Job. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Beiro Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His hair, while still mostly chestnut, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school to support his sick father, and resented it. He now owns his own business.
Motivation: Regain custody of his daughter; and further expansion of business
Ideals: Logical. Bonds: Attractive, Job, Mentor, Family. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp).
Senteq Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in tan turtlenecks beneath a blue coat with brown slacks. He has moderate length auburn hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Ideals: Gifted. Bonds: Immigrant, Attractive, Enemies, Mentor. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 20 pp. Red spinel (140 gp).
Merla Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a red poncho over her likewise colored trousers and shirt. Her hair is white and curly. This brown eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Merla will drive conversation. She never wears the same outfit twice, unless she absolutely has to.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Extrovert, Artistic. Bonds: Attractive, Military, Nature. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Nalaed Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her hair is short and white. She wears crescent spectacles with a black brim.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She got into the Fisher business at a young age. She helped her father out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has money and likes to spend it; and balancing her hectic life and new fisher responsibilities is difficult
Flaws: Mundane, Secretive. Bonds: Rich, Job, Slave. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Backpack.
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