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Advanced [show]


Therai Music, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black painted combat armor at almost all times. His dark red hair, when down, is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a gnolls raid, leaving Therai alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Artistic. Bonds: Adventurer, Religious, Enemies. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Therai Music, Male Tiefling Ranger 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 190 gp. 4 Alchemist’s fire.


Social Check DCs


Krimp Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. With a patchy chestnut beard and wild chestnut hair. His eyes are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Sage profession.

History: The child of a Sage, who enjoyed hunting, Krimp was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Architect. Days after completing his studies, news broke out that his hometown was attacked by goblins. Krimp was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Job, Nature, Enemies. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Krimp Kimberley, Male Half-Orc Barbarian 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Marastyr Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Marastyr will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and to reunite with her old friends

Ideals: Extrovert, Logical. Bonds: Poor, Military, Adventurer. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Marastyr Bigtoe, Female Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 370 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ida Gentry, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is silver, silky, and of moderate length. Her brown eyes peer out from beneath her wide-brimmed grey hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She plays an instrument quite well.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She has had some formal music training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ida was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Passionate, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Ida Gentry, Female Human Aristocrat 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Jaxi Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a black cloak and cross-gartered brown stockings. Her black crest is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Jaxi Esstyrlynn, Female Dragonborn Druid 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. 4 Alchemist’s fire.


Social Check DCs

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