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Advanced [show]


Azdûsh Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large black jacket. He is tall, broad shouldered and powerfully built. He has no hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Azdûsh studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and wants his loneliness to end

Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Has a crush. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Azdûsh Bentham, Male Half-Orc Paladin 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Stafford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a grey and yellow robe with the hood down. With a patchy black beard and wild black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Stafford, Male Human Rogue 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)16 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Hupe Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears white cloth garments or leather armor. He is an epitome of beauty. His brown hair is knotted and matted. His amber eyes peer out from beneath his broad white hat.

Personality: Hupe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Some 8 years later his spouse died after the birth of his son. Heartbroken, Hupe never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert. Bonds: Attractive, In love, Military, Immigrant. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Hupe Cherrycheeks, Male Halfling Rogue 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Deception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Paela Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'10" and wears just a red suit. Her right hand appears badly burned and disfigured. Her white hair is smooth and relatively long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She is a great chef.

History: The child of northern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Paela grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paela. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Gifted. Bonds: Guardian, Immigrant, Criminal record. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Paela Brightmoon, Female Halfling Aristocrat 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 18 (+4)9 (-1)
Skills Medicine +6, Religion +3
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Eye agate (10 gp).


Social Check DCs


Aline Staurheim, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears rags and sports a simple walking cane. Her chestnut hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Aline was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aline decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Her religion dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish, Insane. Bonds: Poor, Attractive, Criminal record, Religious. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Aline Staurheim, Female Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Finely wrought small gold bracelet (40 gp).


Social Check DCs

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