Ilga Bristol, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She has a large black mantle and cape that has been intricately interwoven into her pastel robe. She keeps her silver hair in a pixie cut. Her eyes, though not visible through her cowl, are brown.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As long as the job gets done she does not care how it got done.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Shy, Depressed. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp. Jasper (80 gp).
Philomena Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a trident. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She wears crescent spectacles with a black brim.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants to get laid; and wishes to resurrect an old love
Flaws: Shy. Bonds: Rich, Family, In love, Has a crush. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 300 sp. Banded agate (16 gp).
Siffress Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Siffress grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Joker. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Valida Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her shield ready. Her hair is short and auburn. She tend to wears goggles to shield her eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Ahinar Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple violet robe with brown stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She has moderate length black hair. She is very pretty but has cold, dead eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Military. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork studded leather.
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