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NPC Generator

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Advanced [show]


Vepar Havoc, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She sports a flattop hair cut. She wears an eyepatch.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Banker father left her crippled. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Optimist. Flaws: Ugly, Disease, Insomniac. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Vepar Havoc, Female Tiefling Warrior 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 200 sp. Iolite (40 gp). 3 Thunderstones.


Social Check DCs


Dondon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries morningstars. His long silver hair reaches down to his waist. He has a dull look in his brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west his family was never financially stable. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Fighting, Joker. Bonds: Poor, Has a crush, Adventurer. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Dondon Shadowquick, Male Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his yellow robe and has his rapier always slung over his shoulder. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Roger Xiloscient, Male Half-Elf Expert 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her tan robe. She is physically well-built. With bright red hair. She wears a mask on her face.

Personality: Eccentric and domineering, Falkrunn will drive conversation. Falkrunn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised in a mountains tribe. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has since lost track of the people in her past.

Motivation: A deep hatred of orcs; and find a way to reverse the transformation of her brother

Ideals: Extrovert. Bonds: Family, Nature, Debt, Enemies. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest and prefers tan and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is greasy and uncared for. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sannl was born the youngest of three triplets. Her first spouse was a Cartwright, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a animal trainer and was forced into it by her family

Ideals: Logical. Flaws: Ugly, Addict, Shy. Bonds: Family. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Sannl Balderk, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 260 gp. 1 Breastplate.


Social Check DCs

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