Helja Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Carter. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her brown eyes have a joyful gleam in them most of the time.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Gifted from a young age, Helja studied abroad. Her divine abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: To be a Cartwright again; and to end her boredom
Ideals: Passionate, Gifted. Flaws: Mundane. Bonds: Military, Job. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Liftrasa Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Liftrasa wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is a font of random trivia from the lore and stories she has discovered
History: She was born on a small isolated farm. She found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with her childhood friend.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Chain shirt.
Tricking Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her orange fur is long and unkept. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has passion for adventuring and risk; and she is greedy
Ideals: Entrepeneur. Flaws: Ugly, Selfish, Forgetful. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp.
Mindartis Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with green stripes complete with hood, and carries hand crossbows. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has since lost track of the people in his past.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Job, Family, Adventurer. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. Sard (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Aura Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. His fur is lavender, silky, and of moderate length. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Armorer.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Job, Poor, Debt. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Obsidian (13 gp). Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!