Harvest Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her cinnamon fur is drawn into a tight pony tail with a card scrunchie. Her eyes are copper and beady.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She's also a talented Healer, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Slave. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp.
Drogo Bradford, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man has a large brown mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is unkempt and raggedy. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a island tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
Two Llamas Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears bulky pastel painted plate armor. Her fur is short and orange. She has gleaming, smiling copper eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Scribe, Two Llamas learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Philantrophist, Gifted, Athletic. Bonds: Job, Family. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Moss agate (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Caramip Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally well dressed albeit a few years behind the times. She has styled her golden hair well, parting it to the left. She has violet eyes and a blue hat with a white feather.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the east to a Interpreter, Caramip learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 pp.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a white shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears her blonde hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born into a rich family. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Black pearl (300 gp).
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