Morkral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Emeny Washington, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is auburn. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Dyer, who enjoyed hunting, Emeny was taken on many hunting expeditions. Her mother was a mechanic, and taught her how to fix just about anything. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she is greedy
Ideals: Disciplined, Artistic, Persistence. Bonds: Rich, Nature. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Jane Davenport, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She has a moderate pudge and is not very fit. Her hair is long and red with streaks of black, and is pulled back with small brown clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. She never wears the same outfit twice, unless she absolutely has to.
History: A powerful wizard made her what she is. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has never given up on her painting dream.
Motivation: Gnomish compassion.
Ideals: Opinionated, Artistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp.
Gilthur Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown cloak. He has wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Antagonistic, Racist, Disease. Bonds: Attractive. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2000 cp.
Gormogord Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a red and yellow handkerchief worn on his right side and is in decent physical shape. His auburn hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gormogord was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: To unite with his brother; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job, Family. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!